STEAM STUDIO CURRICULUM
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STEAM Studio  is an innovative approach to middle and high school using an academy 'school within a school' model that offers students an exciting hands-on approach to learning. Our curriculum, while grounded in the Massachusetts Frameworks,  blends the mind of a scientist or technologist with that of an artist or designer, enabling students to explore the captivating area where STEM, the arts, and the future intersect. 
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 Our curriculum focuses on helping students acquire technical proficiency in three key growth areas in the Massachusetts economy- electronics/engineering, computational thinking, and biotechnology, while integrating the 'soft skills' of collaboration, communications, and creativity needed to be successful in today's work environment. 


STEAM STUDIO is designed to re-imagine school and create a new approach to learning for the 21st century. We are collaborating with vocational-technical schools and urban high schools and middle schools to implement STEAM STUDIO academies in their existing schools – modeled after MIT’s knowledge + practice approach to learning.
 In the middle school grades (6-8) students are exposed to these three areas though a combination of engaging electronics, robotics, block-based coding, embedded computing, and biotechnology projects applied to areas of interest to students and their communities.
 In grades 9 and 10, the STEAM experience will immerse the student in skill activities to build learning capacity with strong advising and coaching among all the courses in the student schedule.  The student will explore and develop abilities in STEAM through all aspects of biotechnology in a wet lab, engineering design, and computational thinking via programming, robotics, and sound engineering.  All students will experience full academic coursework that is directly linked to the STEAM fields as well as developing communication and design skills through embedded projects.
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In Grades 11 and 12, students will choose an area of concentration to fully develop their ability to work in teams to support their career goals in the STEAM fields, whether this includes working after graduation, or attending a two-year or four-year college.  High school, to be meaningful, must help students to develop a sense of purpose, of how they fit into the larger world. To this end, students will be supported, coached, and advised by their instructors, mentors from post-secondary institutions, innovators, and employers in the STEAM fields. ​

For more information about SteamStudio, consult the main project website at  http://www.steamstudio.org/
or David Birnbach at  birnbach@mit.edu     978-494-4033 .

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For questions about this website, contact Jonathan Dietz at jdietz@steamstudio.org
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