Presentations of Learning/Exhibition
A key aspect of 21st-century learning is community- the idea that we enrich the lives of both ourselves and others through the free sharing of tools, of expertise, of process and final work, both in the physical world and the virtual world. Presentations of learning, whether in the form of physical exhibitions, videos posted on Youtube, or information shared on websites are how in-school learning connects to the larger community.
Scratch is not only a programming language, it is a creative learning community with 19,041,038 projects shared. Users post their designs online, for others to download and remix( see Scratch- This computer language is feeding young Minds ). Arduino is not only an integrated development environment; it is a network of forums with hundreds of thousands of posts. On Github, open source code is posted online, for others to download and improve upon.
For most of our species' existence, humanity has lived in a tribal environment, where sharing and mutual support was the expected norm. Modern society, and school in particular- with its rigid silos of departmental knowledge, has tended to isolate people. Public exhibition and sharing of work helps to restore the more natural human condition.
While this sharing most often takes place in a physical environment, because of the growth of the Internet, it can also take place in a much wider virtual environment; a hacker in Bangalore can help another in Cambridge, or a 3D object designed in Boston can be 3D printed in New York and shipped back to the designer overnight. The website of virtually every company that sells to the 'new economy' includes an online forum where both company experts and users across the globe can share knowledge, designs, and experiences on a level playing field. While formerly we could only gather knowledge from those few individuals in our immediate vicinity, through online forums on the Internet- crowdsourcing- we can tap into the collective wisdom of a much larger community. In SteamStudio we intend for this sharing to be implemented in numerous ways, including active collaboration between academia and K12 students, involvement of industry experts in classroom learning (either in person or though teleconferencing), and though sharing of projects online.
Scratch is not only a programming language, it is a creative learning community with 19,041,038 projects shared. Users post their designs online, for others to download and remix( see Scratch- This computer language is feeding young Minds ). Arduino is not only an integrated development environment; it is a network of forums with hundreds of thousands of posts. On Github, open source code is posted online, for others to download and improve upon.
For most of our species' existence, humanity has lived in a tribal environment, where sharing and mutual support was the expected norm. Modern society, and school in particular- with its rigid silos of departmental knowledge, has tended to isolate people. Public exhibition and sharing of work helps to restore the more natural human condition.
While this sharing most often takes place in a physical environment, because of the growth of the Internet, it can also take place in a much wider virtual environment; a hacker in Bangalore can help another in Cambridge, or a 3D object designed in Boston can be 3D printed in New York and shipped back to the designer overnight. The website of virtually every company that sells to the 'new economy' includes an online forum where both company experts and users across the globe can share knowledge, designs, and experiences on a level playing field. While formerly we could only gather knowledge from those few individuals in our immediate vicinity, through online forums on the Internet- crowdsourcing- we can tap into the collective wisdom of a much larger community. In SteamStudio we intend for this sharing to be implemented in numerous ways, including active collaboration between academia and K12 students, involvement of industry experts in classroom learning (either in person or though teleconferencing), and though sharing of projects online.
NuVu Fall 2014 from NuVu Studio on Vimeo.
Principles and Practices of Assistive Technology Final Showcase:
https://vimeo.com/album/4285286
MIT HST 426 Maker Medical Exhibition:
https://vimeo.com/album/4285286
MIT HST 426 Maker Medical Exhibition: